Atletec Zwift Racing League hero cover
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Case Study · 2021

Atletec · Zwift Racing League

Racing
System

A complete visual ecosystem for virtual cycling competition: motion trailer, 3D cycling assets, race announcements, rankings and social communication for an entire competitive season.

Project Overview

From cycling communication to esport identity.

Zwift Racing League is one of the largest virtual cycling competitions in the world. The mission was to create a complete visual language capable of supporting race announcements, rankings, social updates, motion content and promotional campaigns.

The art direction moves away from traditional cycling visuals and sits between sport, esport, data interfaces and futuristic performance systems.

Client
Atletec
Industry
Esport / eCycling / Racing
Role
Lead Designer
Year
2021
Services
Art Direction · Graphic Design · Motion Design · 3D Design · Social Media

Motion Design Trailer

Launching the Atletec x Otakam partnership.

A motion trailer built around futuristic interfaces, loading systems, technical diagnostics and glitch effects inspired by gaming culture.

Trailer Frame Gallery

Interface, error states and loading tension.

The trailer transforms a bicycle model into a digital object: scanned, diagnosed, loaded and staged like a competitive game asset.

Wireframe Bicycle Loading Sequence
01Wireframe Bicycle Loading SequenceThe bicycle becomes the central technical object of the launch film.
Error Diagnostic
02Error DiagnosticWarning states and glitch signals bring the esport interface language forward.
Glitch Scan
03Glitch ScanScanlines, corrupted data and low-light HUD layers define the trailer rhythm.
Final Loading Interface
04Final Loading InterfaceA final system screen ties motion, bike geometry and racing tension together.

3D Development

Cycling parts as graphic architecture.

Bike frames, wheels and technical components were used as raw material for composition. The goal was to make the equipment feel like a modular identity system: physical enough for cycling, digital enough for esport.

Bicycle Object System
01Bicycle Object SystemCycling equipment was treated as a graphic object, not only as a sport reference.
Wheel Study
02Wheel StudyWheel structures became radial compositions for campaign and motion layouts.
Technical Wireframe
03Technical WireframeThe 3D bicycle model was integrated into interface-led motion sequences.

Season Communication System

One season, many race states.

A modular content system allowed the team to publish victories, defeats, rankings, race results and individual performances while keeping a strong, recognizable identity.

Victory Announcement
01Victory Announcement
Defeat Announcement
02Defeat Announcement
Championship Standings
03Championship Standings
Individual Rider Ranking
04Individual Rider Ranking
Race Finish Result
05Race Finish Result

Campaign Visuals

Editorial racing posters for a digital peloton.

Campaign visuals used French cycling language, bold red fields, newspaper-like typography and repeated symbols to create a distinct Atletec presence within the league.

Next Race Poster
01Next Race Poster
Atletec se met en selle
02Atletec se met en selle
Et roule vers l'eCyclisme
03Et roule vers l'eCyclisme
Sprintons vers les victoires
04Sprintons vers les victoires

Results

A complete design framework capable of supporting an entire season of competition.

The final system established a strong visual identity for Atletec inside the Zwift Racing League ecosystem through motion design, 3D exploration, editorial layouts and social media communication.

Art DirectionMotion Design3D DesignSocial MediaLead Designer